<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Broadcast and Media Technology Industry Guide &#187; Industry News</title>
	<atom:link href="http://www.digitaledition.tv/category/industry-news/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.digitaledition.tv</link>
	<description>Industry Guide for Broadcast &#38; Media Technology</description>
	<lastBuildDate>Fri, 18 May 2012 19:38:01 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>KIT digital Unveils Next Generation Social TV Solution</title>
		<link>http://www.digitaledition.tv/kit-digital-spg/</link>
		<comments>http://www.digitaledition.tv/kit-digital-spg/#comments</comments>
		<pubDate>Tue, 24 Apr 2012 18:59:24 +0000</pubDate>
		<dc:creator>Industry Guide</dc:creator>
				<category><![CDATA[Industry Guide]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Social TV]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[second screen]]></category>
		<category><![CDATA[social tv]]></category>

		<guid isPermaLink="false">http://www.digitaledition.tv/?p=1373</guid>
		<description><![CDATA[KIT Social Program Guide (SPG) Allows Viewers to Watch, Comment, Share, and Change the Channel, All From a Single Interface &#160; KIT digital sparked excitement at NAB 2012 with the unveiling of its next generation social TV solution, the KIT Social ...]]></description>
			<content:encoded><![CDATA[<h3>KIT Social Program Guide (SPG) Allows Viewers to Watch, Comment, Share, and Change the Channel, All From a Single Interface</h3>
<p>&nbsp;</p>
<p><strong>KIT digital</strong> sparked excitement at NAB 2012 with the unveiling of its next generation social TV solution, the <strong>KIT Social Program Guide (KIT SPG)</strong>. The KIT SPG integrates users&#8217; social networks with their service provider&#8217;s electronic program guide, allowing viewers to enjoy a full range of social TV functions, as well as change the channel, through a single intuitive interface. The solution also boasts support for cloud-based DVR functionality, seamless VOD store integration, and multiple e-commerce models and ad serving for advanced content monetization.</p>
<p>The KIT SPG is designed to ultimately replace the traditional on-screen electronic program guide plus TV remote control experience, while also integrating the social and second screen functionality today&#8217;s TV viewers demand. A fully functioning prototype of the KIT SPG will be unveiled at NAB 2012 and shown via an iPad application and Smart TV. Served through the KIT Video Platform backend, this white-label application can be easily customized to clients&#8217; design and programming needs and quickly rolled out to a range of additional first and second screen devices.</p>
<p>&#8220;The convergence of social media with non-linear, multiscreen viewing habits is driving the future of social TV, and of television viewing more broadly. Viewers want to find, watch and share their favorite shows without having to resort to a hodgepodge of disjointed apps and devices,&#8221; said Alex Blum, Chief Operating Officer, KIT digital. &#8220;The KIT Social Program Guide will offer network operators and broadcasters the first complete, provider-based social TV solution.&#8221;</p>
<p><a href="http://www.digitaledition.tv/wp-content/uploads/2012/04/ASYNCRONOUS-COMMENTS1-1024x768.jpg"><img class="alignleft size-medium wp-image-1374" title="ASYNCRONOUS-COMMENTS1-1024x768" src="http://www.digitaledition.tv/wp-content/uploads/2012/04/ASYNCRONOUS-COMMENTS1-1024x768-300x225.jpg" alt="" width="270" height="203" /></a></p>
<p>The KIT SPG enables a variety of popular user behaviors including choosing shows based on social network recommendations, interacting with friends via Twitter, Facebook or other social networks, and viewing additional information about content from sources like IMDB, Rotten Tomatoes, and Wikipedia.</p>
<p>&#8220;The demand for a solution like the KIT SPG is here now, and the competitive advantage gained by the service provider that introduces it first will be tremendous,&#8221; Blum continued. &#8220;All signs point to unified, provider-controlled platforms that will roll up social TV functionality and overcome the biggest failures plaguing existing solutions. Apps on the market today each offer their own distinct, limited features, but none are robust or well-integrated enough to create this complete social TV experience.&#8221;</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/jzmDf1uSIcw?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>According to a 2012 Penn Schoen Berland study commissioned by The Hollywood Reporter, 66% of users regularly multitask by surfing on a social network while watching TV, 76% have commented on the show they are watching and 56% say social networks play an &#8220;important&#8221; role in their entertainment-related decisions. These numbers will only grow as consumers buy more connected devices, projected in a 2011 report by IHS/Screen Digest to reach five per typical US household by 2014.</p>
<p>In addition to the functionality mentioned above, the KIT SPG offers a broad range of feature options, including, but not limited to:</p>
<p>Social-Powered Recommendations: Viewers can use the KIT SPG to see which movies and shows their friends are watching or have recommended. They can also discover content via a unique social recommendation engine that offers up relevant content based on user input and recommendations from their social network, prior viewing habits and professional critics.</p>
<p>Additionally, the KIT SPG can push and pull social commentary from any third party social network, including Facebook, Twitter, and service provider-run networks. Rather than limiting users to one-way broadcasting of posts or comments as existing social TV apps do, the KIT SPG moves information in both directions, offering a much richer social experience.</p>
<p><strong>Asynchronous Social Comment Review:</strong> While viewers want to be able to share comments in real-time, different viewing habits mean that friends aren&#8217;t always watching content at the same time. The KIT SPG adapts to this behavior by storing comments and posting them as the viewer watches, avoiding &#8220;spoilers&#8221; and allowing users to enjoy the experience as if they were watching along with their friends.</p>
<p><strong>Multiple ID Support:</strong> TV viewing is a communal experience, and TV sets are shared within households and families. Each individual television viewer within a household, however, typically has their own network of friends and colleagues, and need to connect to those different networks easily. The KIT SPG addresses this need by supporting multiple user accounts and simultaneous access by different users, allowing everyone to have a unique and personalized second screen experience while watching the same &#8220;first screen&#8221; together.</p>
<p><strong>VOD Store Integration:</strong> Video on demand integration is a key feature of the KIT SPG, allowing users to share, review, interact, get recommendations and buy content from their provider&#8217;s VOD store. Forward-thinking providers can gain an even deeper competitive advantage by integrating popular OTT networks like Netflix, Hulu, and Amazon with the KIT SPG.</p>
<p>(MARKETWIRE via COMTEX)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.digitaledition.tv/kit-digital-spg/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Women are turning to Facebook to guide their television viewing</title>
		<link>http://www.digitaledition.tv/facebook-tv-guide/</link>
		<comments>http://www.digitaledition.tv/facebook-tv-guide/#comments</comments>
		<pubDate>Fri, 30 Mar 2012 16:15:10 +0000</pubDate>
		<dc:creator>Industry Guide</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Social TV]]></category>
		<category><![CDATA[epg]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[social tv]]></category>

		<guid isPermaLink="false">http://www.digitaledition.tv/?p=1357</guid>
		<description><![CDATA[New research unveiled today shows how hectic lifestyles and hefty workloads are driving 1 in 5 women to watch video content on smartphone and tablet devices, leading the trend of women moving away from the traditional TV at home. &#160; ...]]></description>
			<content:encoded><![CDATA[<h3 style="text-align: left;" align="center">New research unveiled today shows how hectic lifestyles and hefty workloads are driving 1 in 5 women to watch video content on smartphone and tablet devices, leading the trend of women moving away from the traditional TV at home.</h3>
<p>&nbsp;</p>
<p>The research conducted by <a title="Geek Squad" href="www.geeksquad.co.uk" target="_blank">Geek Squad</a> amongst 1,837 respondents, also revealed that women are opting to view video content recommended to them by their friends and family on Facebook (68%) rather than from links in emails or other sites, in a bid to combat viewing SPAM, illegal or even inappropriate content on their smartphone and tablets.</p>
<p align="center"><strong>Top Five Content Destinations for Female Viewers</strong></p>
<div align="center">
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="79">
<p align="center"><strong>RANKING</strong></p>
</td>
<td width="142">
<p align="center"><strong>CONTENT</strong></p>
</td>
<td width="123">
<p align="center"><strong>%</strong></p>
</td>
</tr>
<tr>
<td valign="top" width="79">
<p align="center">1</p>
</td>
<td valign="top" width="142">
<p align="center">Facebook</p>
</td>
<td valign="top" width="123">
<p align="center">68%</p>
</td>
</tr>
<tr>
<td valign="top" width="79">
<p align="center">2</p>
</td>
<td valign="top" width="142">
<p align="center">YouTube</p>
</td>
<td valign="top" width="123">
<p align="center">66%</p>
</td>
</tr>
<tr>
<td valign="top" width="79">
<p align="center">3</p>
</td>
<td valign="top" width="142">
<p align="center">Twitter</p>
</td>
<td valign="top" width="123">
<p align="center">39%</p>
</td>
</tr>
<tr>
<td valign="top" width="79">
<p align="center">4</p>
</td>
<td valign="top" width="142">
<p align="center">Film Trailers</p>
</td>
<td valign="top" width="123">
<p align="center">35%</p>
</td>
</tr>
<tr>
<td valign="top" width="79">
<p align="center">5</p>
</td>
<td valign="top" width="142">
<p align="center">Music Videos</p>
</td>
<td valign="top" width="123">
<p align="center">33%</p>
</td>
</tr>
</tbody>
</table>
</div>
<p>&nbsp;</p>
<p>The survey also revealed why Brits are abandoning their addiction to watching programmes on TV in favour of smartphones and tablets. Half of those surveyed are driven away from the TV set because their partners and family don’t want to watch the same programmes as them, while a small number of those surveyed confessed that they are often too embarrassed to watch particular programmes or films in front of others. On the other hand there are a growing number of social media addicts who instantly share their views in real time on certain programmes via Twitter and Facebook on their smartphones and tablets.</p>
<p>In contrast, men are still hogging the remote control as 80% admitted that they like nothing better than kicking back on the sofa and watching their favourite shows. Surprisingly the survey revealed that aside from watching the usual horror films (71%) and comedies (90%), men confessed that they also spend time watching romantic films and programmes (35%) and almost one in five will spend their time watching risqué content!</p>
<blockquote><p>“It’s never been easier to watch your favourite video content on the latest mobiles and tablets, but there is still a fear amongst the general public that they will download illegal content or a virus on to their mobile. However we can advise you on the different types of security software available that can protect your mobile devices so that you can watch content knowing you are safe from viruses.” - Hollie Brown, Geek Squad Agent.</p></blockquote>
<p>Agent Hollie Brown commented, “We’re seeing a rise in the number of women wanting to connect all their devices together and be able to watch or listen to content on all of them.  Often women want to download and watch content on the go as well as transfer downloads from their mobiles or tablets so that they can watch them on their TV at home. Our Agents are fully trained to help set up or support their clients to get their technology working just the way they want it, and linking all the different devices that can be in just one household is a common bugbear we can help sort out with minimum fuss. We work across all technology brands and operating systems so there’s pretty much no connectivity issue that we haven’t seen or fixed before. No problem is too big or small and clients know they can call on us 24/7.”</p>
<p>Tanya Richards, technology enthusiast and Geek Squad Client said<strong> </strong>“I guess I’m what is referred to as tech literate, but only when it comes to the basics. My daughter and I both use our smartphones a lot to keep in touch with each other and with friends on Facebook, however I am really cautious about where we download content from in case it is illegal or inappropriate for her. Agent Hollie Brown at Geek Squad was great and explained the safest way we can watch videos and listen to music on our gadgets. She advised me on the best legal sites to download content from tht were safe and not extortionately priced!”</p>
<p>&nbsp;</p>
<p>[source: <a href="https://service.mail.com/dereferrer/?target=http%3A%2F%2Fwww.geeksquad.co.uk&amp;lang=en" target="_blank">www.geeksquad.co.uk</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.digitaledition.tv/facebook-tv-guide/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TV App Agency announces new engine to create native TV apps across multiple connected TV’s.</title>
		<link>http://www.digitaledition.tv/tv-app-agency/</link>
		<comments>http://www.digitaledition.tv/tv-app-agency/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 17:23:57 +0000</pubDate>
		<dc:creator>Industry Guide</dc:creator>
				<category><![CDATA[Connected TV]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Product News]]></category>

		<guid isPermaLink="false">http://www.digitaledition.tv/?p=1349</guid>
		<description><![CDATA[TV App Agency announces the launch of a ‘develop once / deploy to many’ cross platform TV app Engine to enable brands, agencies and developers to quickly and cost effectively create native TV apps for deployment across multiple connected TV’s. ...]]></description>
			<content:encoded><![CDATA[<h3><a title="TV App Agency website" href="http://www.tvappagency.com/" target="_blank">TV App Agency</a> announces the launch of a ‘develop once / deploy to many’ cross platform TV app Engine to enable brands, agencies and developers to quickly and cost effectively create native TV apps for deployment across multiple connected TV’s.</h3>
<p>&nbsp;</p>
<p>Smart TV is a new growth opportunity for digital.  A TV is the ultimate shared device for watching videos and viewing large images from the comfort of the living room, rather than hunched over a 15” laptop. Certain types of content are best viewed on a TV and there are already several million smart TV’s in the UK – globally, the market is forecast to reach 119m smart TVs by 2014.</p>
<p>Smart TV’s have internet access, allowing consumers to use their TVs as a portal for online services. These TV’s allow email and web surfing, and support social networks and applications like Twitter and Netflix, making the TV more useful, and responsive to consumers’ wants and needs. As personal media is increasingly stored in the cloud, enabling consumers to stream their chosen media at their convenience becomes ever more important.</p>
<p>Audience patterns are already changing, as people spend less time watching scheduled TV and more time watching catch-up and other non-scheduled services. TV channels are beginning to offer shows on smart TV, and its growth is set to upset traditional broadcast business models, as the TV becomes more of a home media hub. With connection rates hovering around 60% of connected TV’s sold, there are however challenges for brands.</p>
<p>Like mobile, there are a multitude of platforms and the complexity of the market has been slowing brand adoption. In mobile, brands could be paralysed trying to prioritise iPhone, Android, Windows, Blackberry or Nokia. Similarly in TV the challenge lies in deciding between Samsung, LG, Philips, Sharp, Opera and Google TV.</p>
<p><a title="TV App Agency Website" href="http://www.tvappagency.com/" target="_blank">TV App Agency</a>’s new technology Engine provides a solution to this problem – the engine allows developers to create TV apps for many different TV platforms from a single source of code. The engine is offered as a cloud-based software as a service application.</p>
<p>The <a title="TV App Agency Website" href="http://www.tvappagency.com/" target="_blank">TV App Agency</a> Engine shifts the challenge for brands from the technology to the content, providing a unique opportunity for brands to launch their own TV channel. Instead of paying rent to a TV or satellite broadcaster, you can create your own channel and launch it in the app store of a smart TV.  Most importantly, as the Engine provides a cross-platform compiler, it can be done for a reasonable price while offering maximum reach across smart TV platforms.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.digitaledition.tv/tv-app-agency/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Driving Higher Online Brand Engagement with Rich Digital Media</title>
		<link>http://www.digitaledition.tv/higher-online-brand-engagement-through-rich-digital-media-2/</link>
		<comments>http://www.digitaledition.tv/higher-online-brand-engagement-through-rich-digital-media-2/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 21:40:44 +0000</pubDate>
		<dc:creator>Industry Guide</dc:creator>
				<category><![CDATA[Connected TV]]></category>
		<category><![CDATA[Industry Guide]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Social TV]]></category>
		<category><![CDATA[Whitepaper]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[social tv]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[whitepaper]]></category>

		<guid isPermaLink="false">http://www.digitaledition.tv/?p=1197</guid>
		<description><![CDATA[In July 2011, Autodesk, Inc. commissioned Forrester Consulting to evaluate how and why advertisers were increasingly using rich digital media. Through this research, Forrester takes a close look at the benefits, trends, and opportunities for advertisers and agencies, in addition ...]]></description>
			<content:encoded><![CDATA[<p>In July 2011, <a title="Autodesk Media &amp; Entertainment" href="http://usa.autodesk.com/media-entertainment/">Autodesk, Inc</a>. commissioned <a title="Forester Research - authors of the report" href="http://www.forrester.com" target="_blank">Forrester Consulting</a> to evaluate how and why advertisers were increasingly using rich digital media. Through this research, Forrester takes a close look at the benefits, trends, and opportunities for advertisers and agencies, in addition to showcasing use cases and best practices. Concluding the study are recommendations for agencies to capitalize on the rich digital media opportunity.</p>
<p><a href="http://www.digitaledition.tv/wp-content/uploads/2011/12/North-Kingsdom-23.png"><img class="alignleft size-full wp-image-1239" title="Swedish Design Agency - North Kingdom" src="http://www.digitaledition.tv/wp-content/uploads/2011/12/North-Kingsdom-23.png" alt="Source: Autodesk, Inc." width="442" height="249" /></a></p>
<p>To<a href="http://www.forrester.com" title="Forrester Research, Inc" target="_blank"></a> prepare for this study, Forrester conducted phone interviews with executives at 12 leading digital agencies. The interviews covered each company’s use of rich digital media, the challenges and benefits companies were experiencing from using it to address client needs, and what the executives thought the future of the rich digital media landscape looked like.</p>
<h4><strong><span style="text-decoration: underline; color: #333399;">Key Findings</span></strong></h4>
<p>&nbsp;</p>
<p><a title="Forrester Research" href="http://www.forrester.com" target="_blank">Forrester’s</a> study yielded the following key findings with respect to the use of rich digital media:</p>
<ul>
<li><span style="color: #333399;"><strong>Advertisers are turning to more engaging forms of rich digital media to deliver against consumer expectations.</strong></span></li>
<li><span style="color: #333399;"><strong>Rich digital media drives engagement with nonlinear interactive storytelling and custom experiences.</strong></span></li>
<li><span style="color: #333399;"><strong>Agencies with in-house digital media capabilities and expertise have competitive advantages.</strong></span></li>
<li><span style="color: #333399;"><strong>Agencies plan to expand digital media production capabilities to prepare for future growth.</strong></span></li>
</ul>
<h4><span style="text-decoration: underline;"><span style="color: #333399; text-decoration: underline;">For Advertisers, Engaging  Consumers Online is Harder Than Ever</span></span></h4>
<p>Consumers today are comparing content on the Web with the latest Hollywood blockbuster, console game, or television show. As a culture, we want to be entertained and expect the content we consume on the Web to be something of value, such as a custom digital experience or an offer tailored to a specific interest. It takes much more to garner the attention of a potential or existing customer, and that creates a challenge for advertisers. A vice president at one of the participating agencies described it this way: “Advertisers are operating in a highly competitive marketplace, where consumers are reading less [and] comparing more, and the typical web article or content is not being read. Being able to communicate product benefits in a succinct and engaging way is crucial.” The bar has been raised for engaging consumers online because:</p>
<ul>
<li><span style="color: #333399;"><strong>The Web is cluttered with content.</strong></span> Consumers face a tidal wave of content that is competing for their valuable attention online. Within the next five years, US advertisers will spend $77 billion annually on email, display, mobile, search, and social to try to engage these consumers online, so clearly advertisers are facing an increasingly cluttered online advertising landscape (see Figure 1).1 Websites are filled with advertising, videos, text, and social media messages. To beat the clutter and engage with increasingly overwhelmed audiences, advertisers are turning to rich digital media.</li>
<li>￼￼￼<span style="color: #333399;"><strong>Consumers are accessing content across multiple devices</strong>.</span> More than half of the 177 million US adults who are online have two or more different types of devices connected to the Internet, and one-third have at least four.2 There is a wealth of opportunity for advertisers to engage consumers across multiple devices. However, it requires brands to be present across multiple touchpoints. One agency is focusing its connected device strategy on delivering “all the content you need to make an intelligent decision on the screen at one time.”</li>
<li><span style="color: #333399;"><strong>TV and film keep raising the bar for consumer expectations of digital media</strong>.</span> All of the agencies interviewed for this study attribute the growing demand for rich digital media to feature films, gaming, and television. “Clients point to examples in movies and television and ask us to create a similar experience for their brands,” said one agency. In addition, movies like Avatar and Toy Story deliver engaging viewing experiences that heighten consumers’ overall expectations of digital media. Creative and engineering talents — in-house and consultative — with motion-picture and television experience are highly sought after for projects by agencies.</li>
</ul>
<div id="attachment_1196" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.digitaledition.tv/wp-content/uploads/2011/12/Screen-Shot-2011-12-18-at-18.56.23.png"><img class="size-medium wp-image-1196" title="Interactive Marketing Spend Will Net Near $77 Billion By 2016" src="http://www.digitaledition.tv/wp-content/uploads/2011/12/Screen-Shot-2011-12-18-at-18.56.23-300x173.png" alt="Source: Forrester Research" width="300" height="173" /></a><p class="wp-caption-text">Interactive Marketing Spend Will Net Near $77 Billion By 2016</p></div>
<h4><span style="text-decoration: underline; color: #333399;">Advertisers Are Embracing Rich Digital Media</span></h4>
<p>￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼Rich digital media helps advertisers to break through the clutter of the Web. As one executive creative director at a leading agency declared: “Being able to show different ways for consumers to engage with products, [and] letting them understand what differentiates [their products] from the rest of the market, is crucial. And just ￼￼￼calling that out via text boxes really doesn’t work. Consumers are so much more aware now; they can get as much text as they want from blogs and reviews.”<br />
Every agency interviewed for this study confirms that rich digital media creates more engaging experiences online, compared with other media. <span class="quote_left"><span style="color: #333399;">“balancing art with science and function with entertainment.”</span> </span>This type of media empowers advertisers to tell richer brand stories, drive deeper engagement, and ignite conversations on social channels like YouTube and Facebook. It enables more online exploration that leads to enhanced experiences that consumers can customize and personalize. These experiences increase fundamental engagement metrics like time on site and lower metrics like bounce rates.</p>
<h4><span style="text-decoration: underline; color: #333399;">How Advertisers Are Using Rich Digital Media Today to Drive Engagement</span></h4>
<p>Rich digital media has a wide variety of applications. Our study found that agencies use it in the following ways:</p>
<ul>
<li><span style="color: #333399;"><strong>Virtual photography.</strong></span> Advancements in technology allow agencies to use digital models and computer- generated images (CGI) to replace the expensive process of photographing real objects or environments. One agency explained, “I can save time and a tremendous amount of money by using CGI and digital models.” CGI also provides the benefit of being more flexible and adaptable to cross-platform applications.</li>
<li><span style="color: #333399;"><strong>Animation and motion graphics</strong>.</span> By animating elements, advertisers can bring stories to life. For example, “Sometimes you want someone to jump or make a car spin,” explains one interviewee. “So we will take a static model and apply all the kinetics, animations, and physics on top to make it look real.”</li>
<li><strong><span style="color: #333399;">Interactive display.</span></strong> Interactive touchscreen displays are appearing more frequently in retail outlets and public places like bus shelters in San Francisco and subways in South Korea. It allows advertisers to engage audiences at point of sale and out of home. While this exemplifies a growing global trend, there are many other use cases for interactive display online such as rich media banner ads on a website.</li>
<li><span style="color: #333399;"><strong>Product demos.</strong></span> Agencies use rich digital media to create immersive product demonstrations for manufacturers and retailers. These demos tell a much richer story about the product and illustrate key differentiations from competing products in the market. For example, one agency used 3D technology to showcase the uniqueness and design of an athletic shoe by allowing consumers to interactively spin it and see it from all angles.</li>
<li><span style="color: #333399;"><strong>Game-like experiences.</strong></span> More than 340 million people play social games monthly, and gamification — the application of game mechanics to nongame play — is being leveraged by advertisers to drive deeper engagement on web and mobile properties.3 Agencies can use rich digital media to enhance the game-like online behavior.</li>
<li><span style="color: #333399;"><strong>Social media drivers.</strong></span> With rich digital media, consumers can customize and personalize content, share their experience online, and spark conversations on social channels like Twitter, YouTube, and Facebook. “If you create something of value for the consumer, the consumer will share it,” affirmed an interviewee for the study.</li>
<li><strong>￼￼￼<span style="color: #333399;">Online and mobile advertising.</span></strong> Rich digital media is rapidly pervading online advertising on the Web, as more advertisers want to stand out in a crowded web environment. Video advertising is the fastest- growing segment within online advertising, and publishers are opening up new online ad formats enabling much richer experiences and page takeovers. With the ubiquity of mobile and the soaring growth of tablet devices, online and mobile advertising has advanced to a newer, more exciting level — one that leverages inherent features on the device such as flicking, sharing, or swiping that yield high engagement.</li>
<li><span style="color: #333399;"><strong> Video production.</strong></span> Rich digital media allows advertisers to deliver very high-quality content across a variety of platforms. Video is no longer a “lean back” passive experience but can be incorporated into the core of interactive experiences to engage audiences, aided by the rapid growth of online video advertising.</li>
</ul>
<p>Forrester asked each agency interviewed for this study to describe how rich digital media creates more immersive and engaging experiences online. “Rich digital media is the way we tell stories,” one agency stated. “And that’s how we are able to capture consumers’ imaginations.” In summary of the qualitative data for this study, rich digital media drives more online engagement with:</p>
<ul>
<li><span style="color: #333399;"><strong>Nonlinear interactive storytelling.</strong></span> Rich digital media enables advertisers to tell better brand stories and give consumers more control over their experience. Consumers can interact with content, choose their own path, and create their own adventure.</li>
<li><span style="color: #333399;"><strong>Personal and customized experiences.</strong></span> Consumer engagement can be driven by empowering the user to personalize and customize their experience. “Leading global brands request it,” one agency shared. “They want the user to control and own the experience.”</li>
<li><span style="color: #333399;"><strong>Expressive and creative visual elements.</strong></span> Rich digital media allows artists, advertisers, and designers to be more creative and expressive, which creates a more entertaining experience for consumers. Leveraging gestural user interfaces like flicks and swipes, which are now commonly used on mobile and touchscreen devices, also helps to drive engagement.</li>
</ul>
<h4><span style="text-decoration: underline; color: #333399;">In-House Capabilities Produce Lucrative Business Benefits for Agencies</span></h4>
<p>Every agency interviewed for this study has rich digital media production capabilities in-house to a certain capacity, and all of them attribute having these capabilities to giving them an advantage in a competitive marketplace. Moreover, all of them plan on increasing their capabilities in the future to meet increasing demand. It is advantageous for agencies to invest in in-house resources because:</p>
<ul>
<li><span style="color: #333399;"><strong>It reduces cost.</strong></span> All of the agencies interviewed for this study reported lower costs of production due to in- house resources including talent. Agencies don’t have to outsource to specialty agencies that charge a premium.</li>
<li><strong>￼￼￼<span style="color: #333399;">It produces better content, more quickly.</span></strong> When asked if keeping the technology in-house helped produce content better and more quickly, one creative director responded, “Absolutely, by the fact that creative and production are highly interacting with each other and closing any communication gaps.” Production teams are also able to ideate and iterate much faster — increasing the team’s overall flexibility and agility.</li>
<li><span style="color: #333399;"><strong>Creative and technology are more integrated and more powerful.</strong></span> “You can’t get the right level of collaboration and iteration you need when you outsource projects in this field,” asserts an agency. In- house capabilities enable creative teams with a clear sense of the storyline to work next to production specialists with a deep knowledge of the technology and marry their two skill sets to tell a more powerful brand story.</li>
<li><span style="color: #333399;"><strong>It’s profitable.</strong></span> Digital services are a fast-growing profit center. The agencies all stated that these capabilities give them a competitive advantage, which helps them attract and grow new and existing business. And digital advertising is showing particularly strong growth for agencies, increasing 16.3% in 2010, compared with 7.7% growth for the advertising industry overall.4</li>
</ul>
<h4><span style="text-decoration: underline; color: #333399;">Agencies Predict More Demand In The Future, Investing Accordingly</span></h4>
<p><span class="quote_left"><span style="color: #333399;">“I can tell you that the more work we do [in rich digital media], the more calls we get from clients and prospects wanting to produce these types of experiences for their audiences.”</span> </span>The agencies interviewed for this study are increasing their offerings in rich digital media because they all anticipate the landscape to continue to grow. Demand for rich digital media will continue to grow due to the following factors:</p>
<ul>
<li><span style="color: #333399;"><strong>Continued consumer demand.</strong></span> “At the root, consumers and users want to be entertained or have something that’s useful. If you do either of those two, you have their eyes and ears. Consumers compare an experience online to a game they just played on PlayStation 3, and everyone holds web experiences to the highest standard because they compare the Web with TV, film, and games,” summarizes a Europe-based agency. Consumers’ high standards and future innovations in motion pictures and television will continue to increase consumer expectations of content on the Web and create increasing demand.</li>
<li><span style="color: #333399;"><strong>Opportunities for deeper engagement.</strong></span> Research for this study undoubtedly concludes that rich digital media drives higher engagement online, and agencies are embracing the technology as a direct result. Nonlinear storytelling, game-like mechanics, personalization, and shareability across a consumer’s social graph help advertisers break through the clutter and drive powerful experiences online.</li>
<li><span style="color: #333399;"><strong>More in-market competition.</strong></span> The majority of rich digital media was once exclusively produced by specialty agencies. Today, more in-market competition is increasing, as more agencies invest in their own capabilities to meet demand from consumers, gain a competitive advantage, and obtain inherent business benefits.</li>
<li><span style="color: #333399;"><strong>More talent.</strong></span> More design schools are providing access to new technologies and are teaching more courses in rich digital media. While agencies continue to invest in training their existing teams, young talent is entering the market with more advanced skill sets to hit the ground running and make more immediate contributions.</li>
<li><span style="color: #333399;"><strong>Proliferation of devices that creates additional opportunities.</strong></span> Smartphone and tablet adoption creates new opportunities for advertisers to reach consumers with rich digital media. With technology iterating and innovating so rapidly, processing power will increase and allow advertisers to continue to push the envelope as broadband becomes ubiquitous.</li>
</ul>
<p>For the full key recommendations see the <a title="http://download.autodesk.com/uHow Advertisers Are Driving Higher Online Brand Engagement With Rich Digital Media" href="http://download.autodesk.com/us/digital_media/How_Advertisers_Are_Driving_Higher_Online_Brand_Engagement_With_Rich_Digital_Media.pdf" target="_blank">complete report by Forrester Research</a>.￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼￼</p>
<p><span style="color: #999999;"><em>￼￼￼￼￼￼￼￼1 By 2016, US advertisers will spend $77 billion on email, display, mobile, search, and social to try to engage consumers online. Source: “US Interactive Marketing Forecast, 2011 To 2016,” Forrester Research, Inc., August 24, 2011.</em></span><br />
<span style="color: #999999;"> <em> 2 More than half of the 177 million US adults who are online have two or more different types of devices connected to the Internet, and one-third have at least four. Source: “Welcome To The Multidevice, Multiconnection World,” Forrester Research, Inc., January 25, 2011.</em></span><br />
<span style="color: #999999;"> <em> 3 More than 340 million people play social games monthly. Source: Appdata (http://www.appdata.com/).</em></span><br />
<span style="color: #999999;"> <em> 4 Source: Bradley Johnson, “Agency Report: US Agency Revenue Jumped 7.7% in 2010,” Advertising Age, April 25, 2011.</em></span><br />
<span style="color: #999999;"> <em> To prepare for this study, Forrester conducted phone interviews with executives at 12 leading digital agencies. The interviews covered each company’s use of rich digital media, the challenges and benefits companies were experiencing from using it to address client needs, and what the executives thought the future of the rich digital media landscape looked like. Respondents were from the US, UK and Sweden. The study began in July 2011 and completed in October, 2011.</em></span></p>
<p>© 2011, Forrester Research, Inc. All rights reserved. Unauthorized reproduction is strictly prohibited. For additional information, go to www.forrester.com.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.digitaledition.tv/higher-online-brand-engagement-through-rich-digital-media-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Over-the-Top Internet video revenue predicted to double by 2015</title>
		<link>http://www.digitaledition.tv/over-the-top-internet-video-revenue-double-by-2015/</link>
		<comments>http://www.digitaledition.tv/over-the-top-internet-video-revenue-double-by-2015/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 12:32:44 +0000</pubDate>
		<dc:creator>Industry Guide</dc:creator>
				<category><![CDATA[Connected TV]]></category>
		<category><![CDATA[Industry Guide]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[content delivery]]></category>
		<category><![CDATA[OTT]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://www.digitaledition.tv/?p=1183</guid>
		<description><![CDATA[According to a new research report by NPD In-Stat, Internet-enabled TV devices, including Smart TVs, connected Blu-Ray players, game consoles, and streaming media players continue to grow their footprint within consumers’ homes. 17 million US households currently own a connected ...]]></description>
			<content:encoded><![CDATA[<p>According to a new research report by <a title="NPD In-Stat" href="http://www.instat.com/descriptions/de.asp" target="_blank">NPD In-Stat</a>, Internet-enabled TV devices, including Smart TVs, connected Blu-Ray players, game consoles, and streaming media players continue to grow their footprint within consumers’ homes. 17 million US households currently own a connected TV, and ownership of streaming media players has nearly doubled since the end of 2010. Yet only a fraction of consumers that own an Internet-capable TV device actually connects it to the Internet to become over-the-top (OTT) video consumers. Despite this hurdle, the growing base of OTT-Video-capable US households is propelling the revenue for online video-on-demand (VoD) and <a title="EST" href="http://www.digitaledition.tv/term/electronic-sell-through/" target="_blank">electronic-sell-through (EST)</a> to double by 2015.</p>
<blockquote><p>“OTT video is continuing to grow, overcoming the barriers of low device connect rates and cumbersome user interfaces,” says Keith Nissen, Research Director. “Even stronger growth of I-VOD and EST video services is possible if device manufacturers and digital retailers can put together a simpler, plug-n-play solution for getting online video to the TV (web-to-TV). The proliferation of tablets is also contributing to OTT growth.”</p></blockquote>
<p>Some of the other factors affecting the OTT video market:</p>
<ul>
<li>Streaming video transactions will reach just under 1 billion in 2010.</li>
<li>Netflix and other S-VOD suppliers are shifting to a more TV-centric model and will soon be competing directly with HBO, Showtime, and Starz.</li>
<li>The collaborative and competitive models among physical and digital retailers, content owners, and pay TV operators are shifting rapidly as players in the ecosystem grapple with the evolving mix of physical versus digital channels, EST, pay-TV, OTT, and subscription VoD.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.digitaledition.tv/over-the-top-internet-video-revenue-double-by-2015/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Connected TV Marketing Association (CTVMA) to address industry challenges</title>
		<link>http://www.digitaledition.tv/new-trade-body-the-connected-tv-marketing-association-ctvma-launched/</link>
		<comments>http://www.digitaledition.tv/new-trade-body-the-connected-tv-marketing-association-ctvma-launched/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 11:02:30 +0000</pubDate>
		<dc:creator>Industry Guide</dc:creator>
				<category><![CDATA[Connected TV]]></category>
		<category><![CDATA[Industry Guide]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Social TV]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[Broadcast]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://www.digitaledition.tv/?p=1157</guid>
		<description><![CDATA[New trade body the Connected TV Marketing Association (CTVMA) believes that advertising embodies Connected TV&#8217;s future Leaders of the advertising, media and entertainment sector have converged in New York, London and Melbourne for the inauguration of the CTVMA, the global ...]]></description>
			<content:encoded><![CDATA[<p>New trade body the <a href="http://www.ctvma.org/">Connected TV Marketing Association (CTVMA)</a> believes that advertising embodies Connected TV&#8217;s future</p>
<p>Leaders of the advertising, media and entertainment sector have converged in New York, London and Melbourne for the inauguration of the <a href="http://www.ctvma.org/">CTVMA</a>, the global industry trade body of the advertising, media and entertainment sector.</p>
<p>In 2012, television advertising will join the 21st century, with Internet connected televisions, from brands such as Samsung, Sony and LG predicted to make up to 90% of the global TV market in the next three year. 41% or televisions are forecast to have internet connection in 2013. By 2015 there will be 138 million connected TVs rising to 550 million a year later according to <a href="http://www.digitaltveurope.net/17260/connected-tvs-will-top-550-million-by-2016/">Digital TV Research</a>.</p>
<p><a href="http://www.digitaledition.tv/wp-content/uploads/2011/11/Screen-Shot-2011-11-28-at-10.45.54.png"><img src="http://www.digitaledition.tv/wp-content/uploads/2011/11/Screen-Shot-2011-11-28-at-10.45.54-300x204.png" alt="(Source: DisplaySearch, an NPD Group company)" title="DisplaySearch Connected TV Forecast (2009 - 2014)" width="300" height="204" class="aligncenter size-medium wp-image-1159" /></a></p>
<p>Connected TVs offer brands the chance to connect their offline spend with the rapidly growing online content market, with TV applications or targeted ad campaigns served by ad networks across electronic program guides.</p>
<p>Announcing the launch from Melbourne, Founder and President Asia-Pacific of the Connected TV Marketing Association <a href="http://www.linkedin.com/in/jamesgranthay">James Grant Hay</a> said, &#8220;The CTVMA is being launched today to address these issues currently being faced, by not only advertisers, broadcasters and rights holders alike but, by the TV set makers themselves. As TV platforms are likely to compete with broadcasters to buy programme content from rights holders and serve advertising against it,&#8221; he said.</p>
<span class="quote_left"> &#8220;Ogilvy is committed to the development of advertising and original brand funded programming on Connected TV platforms to enable a direct dialog between consumers and brands&#8221;. Honorary U.S. Chair of the CTVMA, <a href="http://www.linkedin.com/pub/doug-scott/0/15a/291">Doug Scott</a> President of Ogilvy Entertainment </span>
<p>With 85% of marketers already interested in advertising on internet-connected TVs, the CTVMA had been set up to inform and educate the advertising, media and entertainment sector on the commercial opportunities of Connected TV platforms.</p>
<p>Co-Founder and President North America of the Connected TV Marketing Association <a href="http://www.linkedin.com/pub/zach-weiner/0/15/a73">Zachary Weiner</a> said, &#8220;Connected TV platforms supersede broadcasters in owning programme content and selling advertising against it. Marketers are also frustrated by the lack of audience information on who they are targeting and ad networks face issues of interoperability, scale and standards across platforms&#8221;.</p>
<p>Mr Grant Hay added, “it is therefore essential that all sides of industry now come to together in an open industry forum of consultation with CEMs to discuss the future success of our industry as a whole,” he said.</p>
<p>As part of its future plans, the CTVMA has immediately embarked on an open industry consultation process, inviting leaders from the advertising, media and entertainment sector to participate in formulating an industry terms of reference.</p>
<p>The launch in Melbourne included a Smart TV presentation from Sony Australia, attended by representatives from local companies as diverse as NBN Co. Limited, Adconion Media Group, Foxtel, News Digital and Accedo Broadband.</p>
<p>The association currently comprises of 47 Country, Regional and Chapter appointed Presidents, Vice-Presidents with representatives around the world.</p>
<p>The <a href="http://www.ctvma.org/">CTVMA</a>’s first industry event in Sydney on March 7, 2012.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.digitaledition.tv/new-trade-body-the-connected-tv-marketing-association-ctvma-launched/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Online video revenues on track to triple in 2011</title>
		<link>http://www.digitaledition.tv/online-video-revenues-triple-in-2011/</link>
		<comments>http://www.digitaledition.tv/online-video-revenues-triple-in-2011/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 19:21:55 +0000</pubDate>
		<dc:creator>Industry Guide</dc:creator>
				<category><![CDATA[Industry Guide]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Broadcast]]></category>
		<category><![CDATA[content delivery]]></category>
		<category><![CDATA[futuresource]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.digitaledition.tv/?p=1137</guid>
		<description><![CDATA[According to a new study by specialist research company Futuresource, consumption of legitimate online video is on track to exceed 770 billion views across the USA, UK, France and Germany this year. Improvements in accessibility and ease of use are ...]]></description>
			<content:encoded><![CDATA[<p>According to a new study by specialist research company <a href="http://www.futuresource-consulting.com">Futuresource</a>, consumption of legitimate online video is on track to exceed 770 billion views across the USA, UK, France and Germany this year. Improvements in accessibility and ease of use are among the growth triggers that have seen the rise from around 640 billion views last year, with the USA dominating the market. However, over 90% of content currently viewed is short-form videos.  &#8220;Total online video views are on track to grow by 20% and paid-for online video revenues will reach in excess of $3bn this year,&#8221; says Mai Hoang, Senior Analyst at Futuresource Consulting. &#8220;Online purchase and rental transactions are playing a part, but the majority of this revenue is coming out of the USA, predominantly through streaming subscription service Netflix. By 2015, paid-for online video spend is forecast to hit close to $7 billion across the four countries.&#8221;  Although paid-for online is growing, it still remains negligible in many markets when compared with free, and is up against stiff competition from other forms of viewing, notably pay TV, free movies and television content.</p>
<p>Moving forward, Futuresource expects the paid-for segment in Europe to be boosted by the launch of a handful of key regional streaming subscription services, similar to Netflix in the USA. It is anticipated that these services will be led by existing online players including YouTube, Apple and Netflix, rather than new entrants.  The potential for future online video revenue extends beyond online purchase and rental and the expansion of subscription services across all major markets, with contributions from ad-funded services having a key role to play.  &#8220;Brands have only recently started to harness the full potential of online video,&#8221; says Hoang, &#8220;with ad-funded revenues expected to grow by 50% in 2011 as advertisers continue to develop and refine content specifically for the online environment, rather than repurposing content originally destined for television. At the same time, consumers become more receptive as ads are effectively targeted.&#8221;  <span class="quote_left">&#8220;With tablets showing even more impressive growth and evolution, content holders, broadcasters and hardware manufacturers are increasingly interested in the relatively untapped growth potential in the online video market for these devices.&#8221;</span>  </p>
<p>YouTube in particular has recognised the potential of online advertising, as it continues to introduce initiatives to increase consumer engagement on ad-funded videos, even allowing viewers to stop ads that do not appeal to them. This is then reflected in advertising rates, with more popular ads attracting preferential rates, thus encouraging an upsurge of enjoyable, targeted ad content and an enhanced experience for the consumer. Advertising from short-form content is expected to account for around 60% to 70% of total online video advertising revenues in the short to medium term according to the <a href="http://www.futuresource-consulting.com/report_OnlineVideo.html">report</a>.  </p>
<p>&#8220;The growing range of mobile devices is playing an increasingly significant part in the online video market,&#8221; says Hoang. &#8220;Sales of smartphones are expected to exceed 450 million units worldwide this year, fuelled predominantly by the growing influence of Android-based handsets. This groundswell is building to a significant content distribution platform, largely driven by growth in the development and consumption of apps and rapidly becoming an essential part of service providers&#8217; multi-platform strategies.  <a href="http://www.futuresource-consulting.com/report_OnlineVideo.html">The full report</a> which contains market forecasts until 2015 identifies that currently catch-up TV services are the key driver of free online TV and movie growth in Europe. However, paid-for online revenues across the four key countries are forecast to hit $6.8 billion by 2015.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.digitaledition.tv/online-video-revenues-triple-in-2011/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Future of Broadcast Television Summit Declares Global Goals for Future of Broadcasting</title>
		<link>http://www.digitaledition.tv/future-of-broadcast-television-summit-declares-global-goals-for-future-of-broadcasting/</link>
		<comments>http://www.digitaledition.tv/future-of-broadcast-television-summit-declares-global-goals-for-future-of-broadcasting/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 16:37:22 +0000</pubDate>
		<dc:creator>Industry Guide</dc:creator>
				<category><![CDATA[Emerging Standards]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[ATSC]]></category>
		<category><![CDATA[Broadcast]]></category>
		<category><![CDATA[CBC]]></category>
		<category><![CDATA[CRC]]></category>
		<category><![CDATA[DVB]]></category>
		<category><![CDATA[Ebu]]></category>
		<category><![CDATA[ETRI]]></category>
		<category><![CDATA[IEEE]]></category>
		<category><![CDATA[NHK]]></category>

		<guid isPermaLink="false">http://www.digitaledition.tv/?p=1129</guid>
		<description><![CDATA[Participants Agree to Define Future Needs, Seek Unification of Various Standards, Television broadcasting executives, technologists and engineers gathering this week in China agreed that a global approach to the future of terrestrial TV broadcasting is the ideal method to avoid ...]]></description>
			<content:encoded><![CDATA[<p>Participants Agree to Define Future Needs, Seek Unification of Various Standards, Television broadcasting executives, technologists and engineers gathering this week in China agreed that a global approach to the future of terrestrial TV broadcasting is the ideal method to avoid competing standards, overlap, and inefficient deployment of new services.</p>
<p><em>(Source: GlobeNewswire)</em> At 11:11 a.m. local time on 11/11/11, more than 200 delegates to the <a href="http://www.fobtv.org ">Future of Broadcast Television Summit</a> officially expressed unified support for a joint declaration signed by technical executives from 13 broadcast organizations from around the world that calls for global cooperation to define new requirements, unify various standards, and promote sharing of technologies to benefit developed and under-developed countries and conserve resources.</p>
<p>A common theme throughout the summit was that broadcasting &#8212; the transmission of information to an unlimited number of listeners and viewers &#8212; is the most spectrum-efficient means for wireless delivery of popular real-time and file-based content. The signatories of the declaration believe that the broadcasting and TV industries will continue to evolve and play a critical role in bringing both information and entertainment to everyone.</p>
<p>While television has prospered, it has not been possible for the world to take full advantage of the convenience and economies of scale of a single broadcast standard. Even in the digital age, splintering of different standards and methods of broadcast TV transmission makes it difficult to share information and entertainment globally.</p>
<p>As a result of the <a href="http://www.fobtv.org ">Future of Broadcast Television (FoBTV) Summit</a>, supporters for the declaration agree to three major initiatives:</p>
<p>1. <strong>Define the requirements of future terrestrial broadcast systems</strong>.</p>
<p>&#8220;The collaboration between broadcast and Internet content will play a vital role in providing attractive services. The broadcast industry is committed to developing necessary technologies to create and deliver new media and information services by taking advantage of future broadcast systems. We also know the critical role played by broadcasting in times of emergency,&#8221; notes the declaration.</p>
<p>2. <strong>Explore unified terrestrial broadcast standards</strong>.</p>
<p>&#8220;We aim to promote cooperation among broadcasters, communications companies and manufacturers of broadcast equipment and all types of receiving devices. We seek to maximize proper and efficient use of spectrum resources, as well as exchanges and cooperation between communication systems and broadcasting on both a technological and business level,&#8221; says the declaration.</p>
<p>3. <strong>Promote global technology sharing</strong></p>
<p>&#8220;A future broadcast ecosystem, with collaboration between different areas and among broadcasters, research institutes, and industries, will foster new broadcast technological innovation. We commit to the elimination of broadcasting technological gaps. We realize that advances in broadcasting technologies should benefit both developed and developing countries,&#8221; the declaration states.</p>
<p>&#8220;Today, technological innovation may be able to break down many of the long-standing barriers that have prevented common systems,&#8221; according to the joint declaration announced today.</p>
<p>&#8220;This would enable us to remove the gaps between the different television signal formats and transmission systems used around the world. Digitization has opened the door for a broadcasting renaissance.&#8221;</p>
<p>&#8220;We need to explore new ways of cooperation, seek the progressive unification of standards, and realize technology sharing so that the efficiency and convenience enabled by digitization will be realized − not reduced by system fragmentation. The 21st Century is an era of integration of broadcasting, Internet, and communications, all of which have evolved in parallel. Consumers are calling for more convenient and user-friendly services. The development of digital technology opens the possibility of cooperation among all the different networks and transmission systems,&#8221; the joint declaration states.</p>
<p><a href="http://tinyurl.com/FoBTVdeclaration">The complete declaration</a> &#8212; signed by technical executives of the <strong>Advanced Television Systems Committee (ATSC), Canadian Broadcast Corporation (CBC), Communications Research Center (CRC), Digital Video Broadcast Project (DVB), European Broadcast Union (EBU), Electronics and Telecommunications Research Institute (ETRI), Globo TV Network, IEEE Broadcast Technology Society, National Association of Broadcasters, National Engineering Research Center of Digital TV of China, NHK Science and Technical Research Laboratories, Public Broadcasting Service and the Brazilian Society of Television Engineers (SET</strong>)       </p>
<p><em>(C) Copyright 2010 GlobeNewswire, Inc. All rights reserved. </em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.digitaledition.tv/future-of-broadcast-television-summit-declares-global-goals-for-future-of-broadcasting/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>50% of consumers using second screen while watching television</title>
		<link>http://www.digitaledition.tv/second-screen-study/</link>
		<comments>http://www.digitaledition.tv/second-screen-study/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 18:10:19 +0000</pubDate>
		<dc:creator>Industry Guide</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Social TV]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[futuresource]]></category>
		<category><![CDATA[second screen]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[social tv]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.digitaledition.tv/?p=1116</guid>
		<description><![CDATA[According to a new study by specialist research company Futuresource Nearly 50% of consumers are using another electronic device while watching TV at home, according to findings from a new wave of &#8216;Living with Digital&#8217; consumer research carried out by ...]]></description>
			<content:encoded><![CDATA[<p>According to a new study by specialist research company <a href="http://www.futuresource-consulting.com">Futuresource</a> Nearly 50% of consumers are using another electronic device while watching TV at home, according to findings from a new wave of &#8216;Living with Digital&#8217; consumer research carried out by Futuresource Consulting. The most popular reasons for this include combating boredom, needing something else to do and keeping in touch with friends, though 10% said it makes them feel part of the show, highlighting the complementary nature of <a href=" http://www.digitaledition.tv/term/second-screen/">second screens</a>. The study also found that younger respondents are more likely to be participating in this behaviour.</p>
<p>&#8216;Living with Digital&#8217;, which was carried out in the USA, UK, France and Germany with more than 2,600 respondents ranging from 12 to 65+ years of age, explores the ways in which consumers interact with and consume digital entertainment and compares behaviours with those of six months ago.</p>
<p>The study also shows that <strong>57% of people are watching online video content, with nearly one in four using their smartphones</strong>, at least occasionally. Watching online video on a desktop PC is still the most common method, very closely followed by laptop.</p>
<p>In all four countries surveyed, there has been a net increase in online video viewing over the last six months, with wider choice, more appealing content and being able to watch content at any time the key factors behind the shift. However, more than 80% of respondents still do not pay for online video content; although nearly 40% of these said they could be persuaded in the future. Among respondents that have paid for online content already, more than two in every three have paid for movies.</p>
<p>When asked about their buying behaviours for physical media, 60% of respondents are still buying DVDs and 19% are buying Blu-ray Discs. Of the countries surveyed, people living in the UK buy the most DVDs, an average of nearly 6.5 during the last six months. For Blu-ray, the USA leads the way, with US purchasers of Blu-ray Discs buying an average of 5.75 in the last six months.</p>
<p>In Germany and France there is a net increase in the number of people buying more Blu-ray Discs than six months ago, with 41% of people in Germany buying more titles than they did six months ago.</p>
<p>&#8216;Living with Digital&#8217; is an ongoing programme of independent research from <a href="http://www.futuresource-consulting.com">Futuresource Consulting</a>, exploring the ways in which consumers interact with and consume digital entertainment, whether via the TV, online or on a mobile device. The study is based on regular consumer surveys carried out in the USA, UK, France and Germany, with more than 2,500 respondents surveyed in each round.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.digitaledition.tv/second-screen-study/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DVB STEERING BOARD APPROVES NEXT STEP FOR 3DTV</title>
		<link>http://www.digitaledition.tv/dvb-3dtv/</link>
		<comments>http://www.digitaledition.tv/dvb-3dtv/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 16:34:30 +0000</pubDate>
		<dc:creator>Industry Guide</dc:creator>
				<category><![CDATA[Emerging Standards]]></category>
		<category><![CDATA[Industry Guide]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3DTV]]></category>
		<category><![CDATA[content delivery]]></category>

		<guid isPermaLink="false">http://www.digitaledition.tv/?p=1041</guid>
		<description><![CDATA[New Delivery System To Address Service Compatible Approach. The DVB has announced that its Steering Board today approved the Commercial Requirements for a second 3DTV delivery system. Termed ‘Service Compatible’, the second system is a solution required by content deliverers ...]]></description>
			<content:encoded><![CDATA[<p><strong>New Delivery System To Address Service Compatible Approach.</strong></p>
<p>The DVB has announced that its Steering Board today approved the Commercial Requirements for a second 3DTV delivery system. Termed ‘Service Compatible’, the second system is a solution required by content deliverers that enables the 2D and 3D versions of a programme to be broadcast within the same video signal, so that new 3D televisions and next-generation STBs can receive 3D programmes, while consumers with existing 2D HDTV receivers and set-top boxes can watch the 2D version. This 2D picture will probably be either the left or right image of the &#8216;stereo pair&#8217;.<br />
In February 2011, the DVB Steering Board approved the specification for a first phase 3DTV delivery system. This system was developed for broadcasters and content deliverers needing a system that works with existing HDTV receivers, provided they are used with a 3D display. This approach, termed &#8216;Frame Compatible&#8217;, is now a principal system in use for 3DTV delivery throughout the world.</p>
<blockquote><p>“Since 2009, the DVB leads the world in working on 3DTV delivery formats. The Frame Compatible system works very well and delivers good quality 3DTV, but there are DVB Members who have other requirements for 3DTV delivery. The DVB exists to serve all its members, and it has therefore examined the options for meeting these extra needs” &#8211; <strong>David Wood, Chairman of the DVB Commercial Module for 3DTV</strong>.</p></blockquote>
<p>For convenience, this second approach is termed DVB-3DTV &#8216;Phase 2a&#8217;. The Commercial Requirements will shortly be available as a &#8216;BlueBook&#8217; on the DVB website. The DVB Technical Module has been asked to complete the preparation of the specification for Phase 2a before the end of summer 2012.<br />
Phase 2a will provide additional opportunities for 3DTV services, complementing the first specification, which is referred to now for convenience as 3DTV Phase 1.</p>
<p>The DVB is also taking into account the requirements of content deliverers wanting to continue the use of a Phase 1 signal, but wish to provide additional information to improve the image quality for those with &#8216;new&#8217; receivers. This may result is a Phase 2b specification in due time.</p>
<p>The terms &#8216;Frame Compatible&#8217; and &#8216;Service Compatible&#8217; follow ITU terminology.</p>
<p><a href="http://www.digitaledition.tv/term/dvb/">About DVB</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.digitaledition.tv/dvb-3dtv/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

